About · Senior iOS Engineer
I build iOS products end to end.
Seven years of production work took me from user-facing UIKit flows to platform architecture, reliability, mentoring, and end-to-end product ownership.
Ajaccio, Corsica · Building iOS products since 2018
My first iOS role was on a route-planning app for independent nurses. It taught me to start with the person doing the work: keep the flow clear, preserve state, and make failure recoverable.
At GoodBarber, the scale changed. Server-driven configuration had to produce reliable UIKit apps across thousands of customer projects, including mature code paths that could not simply be replaced. I learned to design for variation, compatibility, and gradual change.
Today I shape architecture, investigate production failures, and help engineers make difficult iOS decisions. Finely adds a different kind of responsibility: I own the product, financial rules, interaction, data, privacy, monetization, and release.
Path
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Learning from work in the field
A route-planning app for independent nurses made every interaction concrete: a missed state or unclear step interrupted real work.
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Working at platform scale
One server-driven system had to serve thousands of customer apps. Changes needed to support configuration, legacy behavior, and gradual migration.
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Taking responsibility beyond implementation
My work grew to include architecture, StoreKit, WebKit, privacy, lifecycle, SDK migrations, performance investigations, and mentoring.
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Owning one product end to end
I make the product and engineering decisions across financial rules, interaction, persistence, privacy, monetization, on-device intelligence, and release.
Building an iOS product or platform?
If you are working through a product decision, an architecture problem, or a difficult production issue, I would be glad to discuss it.
Get in touch